The developers of The Simpsons: Hit & Run have explained how they were hugely influenced by Grand Theft Auto III and sought advice from Rockstar’s established series.
Christopher Mitchell, Steve Bocksa and Nigel Brooke, developers of Simpsons: Hit & Run, spoke to Retro Gamer about the influence and thought process behind the game. , there would have been no Simpsons: Hit & Run”. Instead of mimicking Liberty City, however, Hit & Run brought the fantasy world of Springfield to life. The team started by trying to replicate the areas featured on the show, eventually building a GTA III-inspired racetrack across town. A major issue during production, however, was the driving AI; NPCs had difficulty navigating tight, cramped spaces, limiting how fast vehicles could go. Exhilarating speed is an essential factor in GTA games, so after feedback from testers, the issue has been resolved.
One issue raised by Radical Entertainment was the feel of the game: would it be a “drive while doing missions” game or a “get out of the car and do missions” game? At the time Mitchell joined the project, his goal was to make it an “out of the car” game, a move that helped him stand out in the market from other GTA releases that were coming out at the time. rather than relying solely on the Simpsons brand to drive its success. That’s not to say the series didn’t have a major influence on the game throughout its development – the scripts would be sent to the Simpsons writers for review and approval. As a mega-fan of the show, Mitchell was “really happy” to work alongside the show’s writers and have his jokes included in the final script.
Fans of The Simpsons: Hit & Run have been asking for a remake or remaster for a long time, so much so that one of them decided to do it again with Unreal Engine 5, a project that was even supported by the game’s lead designer , Joe McGinn.
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